Previous Works


I spent a couple weeks last year learning how to make smoke and fluid simulations in Blender.

Fan Posters

Progress

I started learning Blender in April of 2021 and I've been developing my skills on and off for the past 3 years. My primary goal with working with Blender is to get a better understanding of the  universal aspects of camera, lighting, and composition that not only apply to digital art, but physical film production as well.

Along with those fundamentals, I have also learned developed skills in areas exclusive to digital art such as physics simulations, rendering, texturing, modeling, and animation.